Summary

IEICE Information and Communication Technology Forum

2013

Session Number:COMM6

Session:

Number:COMM6-2

Sphere and Cone Composite Realtime Shadows in OpenGL

Aldina Pljaskovic,  

pp.-

Publication Date:2013-07-20

Online ISSN:2188-5079

DOI:10.34385/proc.16.COMM6-2

PDF download (843.3KB)

Summary:
Adding shadows to 3D objects, in computer graphics, is very important for increasing realism of scene. OpenGL does not support shadowing methods directly. There are several methods for implementation of the shadows, but they are struggling with problems such as high demands for rendering scenes. On the other hand, methods, that do not require a lot of resources for implementation and rendering, do not give realistic shadows. This paper represents one method for efficient real-time shadowing of a couple of objects, and emphasis is on their common characteristics. Since shadowing method for one primitive could be used with little improvement to make shadowing method for other object, this method is called composite method.