THE JOURNAL OF THE INSTITUTE OF ELECTRONICS, INFORMATION AND COMMUNICATION ENGINEERS

THE JOURNAL OF THE INSTITUTE OF ELECTRONICS, INFORMATION AND COMMUNICATION ENGINEERS
Vol.105 No.8
Supplement
pp.1-332

Special Issue:
Technology and Innovation in the Olympic and Paralympic Games Tokyo 2020 Whole issue:PDF(38MByte)

  • Editorial Preface PDF

  • For Publication PDF

    KAWAZOE Katsuhiko, KOMIYA Masaaki, TAWARA Yasuo, and YOSHIKAWA Tetsushi

1Introduction

  • Summary of Technology and Innovation in the Tokyo 2020 Games PDF

    TACHI Takeshi

2Telecommunication, Radio, Broadcast

【Data Network and Internet】

  • 2-1 Summary of the Tokyo 2020 Games Network PDF

    SAITO Wataru and SHIGECHIKA Noriyuki

  • 2-2 Architecture of Data Network for the Tokyo 2020 Games PDF

    KUROMIYA Takayuki

  • 2-3 Tips of Allowlist Based Firewall Operation for the Tokyo 2020 Games PDF

    OSAWA Yoshika, SASAKI Junichi, ASOU Takamichi, and IWASA Isao

  • 2-4 Services/Systems Provided over the Games Data Network[I]:
    Functional-Area Networks and Wi-Fi for the Games Stakeholders
    PDF

    MUTO Kenji and SAITO Wataru

  • 2-5 Services/Systems Provided over the Games Data Network[II]:
    Telecom Services Offered by the Organising Committee
    PDF

    MUTO Kenji, KAKUTA Yuki, WATAI Mutsumi, and SAITO Wataru

  • 2-6 Operation and Performance of the Games Data Network PDF

    KUROMIYA Takayuki, SAITO Wataru, and SHIGECHIKA Noriyuki

  • 2-7 Features of Traffic Generated in the Large-scale Events and Its Impact to the Security Operation PDF

    SUDOH Toshiaki

  • 2-8 Flow Rate Analysis of Syslog Collected in the Tokyo 2020 Games PDF

    HIROSE Masato and KANAI Akira

  • 2-9 Study of Usage Tendencies of the Remote Access Service PDF

    KANAI Akira and HIROSE Masato

【Broadcast Technology】

  • 2-10 4K IP Production and Virtual Production PDF

    SUZUKI Takashi and ITO Takahito

  • 2-11 Universal Service Utilizing Real-time Sports Data Feeds PDF

    KUMANO Tadashi, UCHIDA Tsubasa, and KANEKO Hiroyuki

【Mobile Communication Environment and Radio Operation】

  • 2-12 Operation of Radio Equipment and Coordination of Frequency Usage at the Tokyo 2020 Games PDF

    ISHIDA Eiji

  • 2-13 Personal Mobile Radio : Supporting Massive Sports Event PDF

    ISHIDA Eiji, KUNIMATSU Makoto, KONISHI Hirohito, and KATSUYAMA Sakae

  • 2-14 Technology of Personal Mobile Radio, Introduction of PS-LTE and Its Challenges PDF

    KATSUYAMA Sakae

  • 2-15 Enhancement of Mobile Communication Environment for Spectators PDF

    KUROMIYA Takayuki and SAITO Wataru

3Information System, Digital Media

  • 3-1 Summary of Information System and Digital Media for the Tokyo 2020 Games PDF

    USUI Akihisa

【System Platform and Business Applications】

  • 3-2 System Platform for the Tokyo 2020 Games PDF

    KAWASE Takeshi and OGURA Mikio

  • 3-3 Enterprise Architecture Study for Design and Development of Systems to Support the Game Operations PDF

    WASHIDA Shinichi

  • 3-4 Development System and Introduction Results of Business Applications at the Tokyo 2020 Games PDF

    USUI Akihisa, WASHIDA Shinichi, and TACHII Takeshi

  • 3-5 Introduction History and Operational Performance of the Infection Control Business Support System “Tokyo 2020 ICON” PDF

    TACHI Takeshi, USUI Akihisa, and NAKAYASU Fumiaki

【Olympic Diffusion System, Olympic Management System and Face Recognition Technology】

  • 3-6 Olympic Diffusion and Management Systems : Tokyo 2020, Bringing Agility into Critical Application Delivery PDF

    Albert MINGUILLÓN

  • 3-7 Advanced Access Control System with Face Recognition Technology PDF

    NAGAMINE Nanaumi, IMAIZUMI Masumi, and KOBASHI Atsushi

  • 3-8 Congestion Monitoring System for Infection Control Measure PDF

    IIO Atsushi, IMAI Masatoshi, SAITO Tsuguharu, MAEJIMA Seiichi, and MATSUSAKA Kazuyoshi

【Digital Media】

  • 3-9 Tokyo 2020 Games-Time Official Website and Mobile Application PDF

    YAMAMURA Masao and ICHIO Koji

  • 3-10 Improvement of Web Content Accessibility for Competition Results Distribution PDF

    YAMAMOTO Shinya

  • 3-11 A Study of Impact to Internet Traffic during the Tokyo 2020 Games :
    Correlation between Traffic and TV Rating
    PDF

    YOSHIDA Tomoya, SUZUKI Takashi, and MATSUZAKI Mitsunari

  • 3-12 Customer Relationship Management for the Tokyo 2020 Games PDF

    FUEKI Nobutaka, ANDO Tatsuya, SAITO Kazuo, and SEKIGUCHI Naohiro

4Innovation Projects, Innovation Initiatives (Covering High-presence Communication, 5G, Robots, Drone Show, Projection Mapping)

  • 4-1 Summary of Innovation Projects for the Tokyo 2020 Games PDF

    SAITO Kazuo, HIRATA Hideyo, TSUCHIYA Koichi, and OKADA Takahiro

  • 4-2 Future-oriented Sport Viewing Project PDF

    KOSHIBA Keiichi and KINOSHITA Shingo

  • 4-3 Innovation Projects Utilizing 5G Technology PDF

    OHTO Yutaka, KINOSHITA Shingo, and FURUNO Noriyuki

  • 4-4 Utilization of Robotics Technology in the Tokyo 2020 Games PDF

    NAKANO Tomohiro, TODA Takahiro, MORIDAIRA Tomohisa, NAKAYAMA Takahiro, INAGAKI Yuji, and KUWABARA Takeshi

  • 4-5 Supporting the Tokyo 2020 Games with People-friendly Robots PDF

    OGISHIMA Keiji, UCHIDA Yoshifumi, KUROKAWA Takahiro, and HONDA Renji

  • 4-6 Drone Light Shows Activation for the Olympic Games Tokyo 2020 Opening Ceremony PDF

    Tapio LIUSVAARA, Shilpa PATEL, Andreas JALSOVEC, NAGASE Jun, and MATSUDA Taka

  • 4-7 Utilization of Projection Mapping in the Tokyo 2020 Games PDF

    OOMARU Yoshihisa, MIZUSHIMA Tetsuro, ICHIKAWA Masaki, MATSUKI Daizaburo, and SAKANISHI Yasuaki

5Cyber Security

  • 5-1 Summary of Cyber Security Activities at the Tokyo 2020 Games PDF

    SAKA Akira and IBAYASHI Hiroaki

  •   Terminology PDF

  • 5-2 Cyber Security Governance of the Tokyo 2020 Games PDF

    IBAYASHI Hiroaki, TAMAI Kuniharu, ONISHI Masaki, and NOJIRI Yasuhiro

  • 5-3 Solutions for Cyber Security Challenges of the Tokyo 2020 Games PDF

    TAMAI Kuniharu, NOJIRI Yasuhiro, HOSODA Naofumi, and IBAYASHI Hiroaki

  • 5-4 Cyber Security Operations for the Tokyo 2020 Games PDF

    ONISHI Masaki, HOSODA Naofumi, NAKANISHI Katsuhiko, and IBAYASHI Hiroaki

  • 5-5 Responding to Cyber Attacks during the Tokyo 2020 Games PDF

    ONISHI Masaki, HOSODA Naofumi, NAKANISHI Katsuhiko, and IBAYASHI Hiroaki

  • 5-6 Find Evil-Know Normal : Tokyo 2020 Games Threat Hunting from Internal and External Perspectives PDF

    HATADA Mitsuhiro and SUDOH Toshiaki

  • 5-7 Impact Analysis of Cyberattacks to the Critical Sites by External Monitoring PDF

    SUDOH Toshiaki

  • 5-8 Applying a Reference Document of the Organizational Structure for Cyber Security Operation PDF

    TAKEI Shigenori

  • 5-9 Cyber Security Cooperation of National Institute to Support the Tokyo 2020 Games PDF

    INOUE Daisuke, KUBO Masaki, TERADA Kenjiro, MORI Yoshiki, ENDO Yukiko, JINGU Masato,
    MATSUMOTO Takashi, ISHIHARA Shota and MAKITA Daisuke

6Games Management, Operation Centres

  • 6-1 Summary of Technology Management and Operation in the Tokyo 2020 Games PDF

    YOSHIDA Tadashiro, KASAI Hideo, and YAMAGUCHI Kazuhiko

  • 6-2 Technology Operation Centre as the Central Hub of Technology Management PDF

    NAKAMURA Yasutaka and YOSHIDA Tadashiro

  • 6-3 System Integration and Games-time Observation Remastered for Pandemic Response PDF

    Michèle HYRON

  • 6-4 Overview of Equipment Deployment Centre of the Tokyo 2020 Games PDF

    KAWATA Masahiko

  • 6-5 Technology Service Management and Incident Response Performed by Technology Call Centre of the Tokyo 2020 Games PDF

    KAWATA Masahiko