Summary
International Technical Conference on Circuits/Systems, Computers and Communications
2008
Session Number:A1
Session:
Number:A1-4
A Fast Rendering Method for Water Droplets on Glass Surfaces
Shuichi Takenaka, Yoshiki Mizukami, Katsumi Tadamura,
pp.-
Publication Date:2008/7/7
Online ISSN:2188-5079
DOI:10.34385/proc.39.A1-4
PDF download (297.8KB)
Summary:
This study proposes a fast rendering method for water droplets on glass surfaces, where the merger phenomenon between two droplets at non-adjacent cells is represented by detecting the collision of their contours and moving them closer into a single water droplet after the collision detection. The appearance of water droplets is efficiently rendered with an environmental mapping technique, a generating method of texture images using the framebuffer object function, and plotting these images using the point sprite function.