Summary

International Technical Conference on Circuits/Systems, Computers and Communications

2008

Session Number:F4

Session:

Number:F4-2

Selection of appropriate terms for a subjective evaluation of video game contents

Junji Yoshida,  Koji Iwasaki,  Eishiro Kunikane,  Hiroshi Hasegawa,  Masao Kasuga,  

pp.-

Publication Date:2008/7/7

Online ISSN:2188-5079

DOI:10.34385/proc.39.F4-2

PDF download (261.6KB)

Summary:
This study investigated appropriate evaluation terms representing video game characteristics. First, many terms for evaluating video games were collected from game magazines and user questionnaires. Next, an experiment of video game evaluation, in which experimental subjects evaluated the game characteristics after playing 20 video games, were performed for extracting the appropriate evaluation terms. As a result, six kinds of evaluation terms of "innovative," "fantasy," "length of waiting time," "reality," "comical," and "enjoyable with many people" were selected as the appropriate evaluation terms for video games using statistical analysis.