Summary

International Technical Conference on Circuits/Systems, Computers and Communications

2008

Session Number:A1

Session:

Number:A1-4

A Fast Rendering Method for Water Droplets on Glass Surfaces

Shuichi Takenaka,  Yoshiki Mizukami,  Katsumi Tadamura,  

pp.-

Publication Date:2008/7/7

Online ISSN:2188-5079

DOI:10.34385/proc.39.A1-4

PDF download (297.8KB)

Summary:
This study proposes a fast rendering method for water droplets on glass surfaces, where the merger phenomenon between two droplets at non-adjacent cells is represented by detecting the collision of their contours and moving them closer into a single water droplet after the collision detection. The appearance of water droplets is efficiently rendered with an environmental mapping technique, a generating method of texture images using the framebuffer object function, and plotting these images using the point sprite function.