IEICE Technical Report

Online edition: ISSN 2432-6380

Volume 121, Number 298

Artificial Intelligence and Knowledge-Based Processing

Workshop Date : 2021-12-13 / Issue Date : 2021-12-06

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Table of contents

AI2021-1
Easy Level Generation in 2D Action Game with Deep Reinforcement Learning
Soichiro Takata, Akihiko Ohsuga, Yasuyuki Tahara, Yuichi Sei (UEC)
pp. 1 - 6

AI2021-2
(See Japanese page.)
pp. 7 - 11

AI2021-3
Abstractive Paper Title Generation Using Paper Abstracts and Keywords
Kento Kaku, Masato Kikuchi, Tadachika Ozono (NITech)
pp. 12 - 17

AI2021-4
Embedding Models for Logical Inference on Individuals and Subsumption Relations
Yukihiro Shiraishi, Ken Kaneiwa (UEC)
pp. 18 - 23

AI2021-5
(See Japanese page.)
pp. 24 - 28

AI2021-6
(See Japanese page.)
pp. 29 - 34

AI2021-7
Development of an Information Presentation Mechanism Based on Clause Structure for the Discussion Support System AIR-VAS
Kazuki Ito, Mamoru Yoshizoe, Hiromitsu Hattori (Ritsumeikan Univ.)
pp. 35 - 39

AI2021-8
Comment Extraction for Components for AR-based Product Review Browsing System
Shogo Anda, Masato Kikuchi, Tadachika Ozono (NIT)
pp. 40 - 45

AI2021-9
(See Japanese page.)
pp. 46 - 51

AI2021-10
(See Japanese page.)
pp. 52 - 57

AI2021-11
Developing a Web Content Management System Based on Augmented Reality Space
Kaho Ito, Masato Kikuchi, Tadachika Ozono (NIT)
pp. 58 - 63

Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan