Summary

Smart Info-Media Systems in Asia

2019

Session Number:SS3

Session:

Number:SS3-1

Serious Virtual Reality Game Contents Implementation for Training of Strabismic Patients

Jehyun Kim,  Seok-Hee Oh,  

pp.54-57

Publication Date:2019/9/4

Online ISSN:2188-5079

DOI:10.34385/proc.57.SS3-1

PDF download (824.8KB)

Summary:
As health care industry has grown in line with the development of IT due to Fourth Industrial Revolution, medical studies using virtual reality which receives special attention after Fourth Industrial Revolution have been conducted. Specifically, studies on strabismus treatment combined with virtual reality technologies at home and abroad have been made. This thesis studies how to acquire strabismus training effect in general virtual reality game by developing contents which can be used in treating patients with strabismus in virtual reality space through HMD and controlling prism diopter values. This thesis realized virtual reality contents in a form of plug in which can be applied to other virtual reality games or contents developed as Unity3D game engine to broaden user’s selection of contents.