Summary
2020
Session Number:A01
Session:
Number:A01-9
Entropy to Control Planning in Video-Games
Eric Jacopin,
pp.41-45
Publication Date:2020/10/18
Online ISSN:2188-5079
DOI:10.34385/proc.65.A01-9
PDF download
Summary:
We consider the problem of controlling the online planning of the behaviors of non-player characters (NPCs) in video-games. We present an urn model of this online planning of the behaviors of NPCs where urns are NPCs, the plans correspond to balls in an urn, and the type of a plan correspond to the color of a ball, to compute the information entropy of the planning activity. We compare this model with the planning entropy measurements from six commercial First-Person Shooters: our model predicts successive variations in entropy and sometimes closely adjusts to experimental values; we thus provide macroscopic parameters and combine them in a simple ratio to control the planning of behaviors of NPCs.