Summary

2020

Session Number:A01

Session:

Number:A01-9

Entropy to Control Planning in Video-Games

Eric Jacopin,  

pp.41-45

Publication Date:2020/10/18

Online ISSN:2188-5079

DOI:10.34385/proc.65.A01-9

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Summary:
We consider the problem of controlling the online planning of the behaviors of non-player characters (NPCs) in video-games. We present an urn model of this online planning of the behaviors of NPCs where urns are NPCs, the plans correspond to balls in an urn, and the type of a plan correspond to the color of a ball, to compute the information entropy of the planning activity. We compare this model with the planning entropy measurements from six commercial First-Person Shooters: our model predicts successive variations in entropy and sometimes closely adjusts to experimental values; we thus provide macroscopic parameters and combine them in a simple ratio to control the planning of behaviors of NPCs.