Asia-Pacific Conference on Communications
QoE Assessment of Operability and Fairness for Soft Objects in Networked Real-Time Game with Haptic Sense
Mya Sithu, Yutaka Ishibashi, Pingguo Huang, Norishige Fukushima,
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In this paper, we carry out QoE (Quality of Experience) assessment of operability of haptic interface device for each player and fairness between players for soft objects in a networked real-time game. We handle a balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices. Assessment results show that the operability depends on the network delay, and the fairness is mainly dependent on the difference in network delay between the players’ terminals.