Presentation 2015-01-22
QoE Assessment of Fairness between Players for Balloon Bursting Game in Networked Virtual Environment with Haptic Sense
Mya SITHU, Yutaka ISHIBASHI, Pingguo HUANG, Norishige FUKUSHIMA,
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Abstract(in English) In this report, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked real-time game with haptic sense. We handle a balloon bursting game in which two players burst balloons in a 3D virtual space by using haptic interface devices, and the players compete with each other for the number of burst balloons. Assessment results show that the fairness is mainly dependent on the difference in the network delay between the terminals.
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Keyword(in English) Networked virtual environments / Balloon bursting game / Haptic sense / Network delay / Quality of Experience
Paper # PRMU2014-90,MVE2014-52
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Conference Information
Committee MVE
Conference Date 2015/1/15(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language ENG
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) QoE Assessment of Fairness between Players for Balloon Bursting Game in Networked Virtual Environment with Haptic Sense
Sub Title (in English)
Keyword(1) Networked virtual environments
Keyword(2) Balloon bursting game
Keyword(3) Haptic sense
Keyword(4) Network delay
Keyword(5) Quality of Experience
1st Author's Name Mya SITHU
1st Author's Affiliation Graduate School of Engineering, Nagoya Institute of Technology()
2nd Author's Name Yutaka ISHIBASHI
2nd Author's Affiliation Graduate School of Engineering, Nagoya Institute of Technology
3rd Author's Name Pingguo HUANG
3rd Author's Affiliation Faculty of Engineering Division II, Tokyo University of Science
4th Author's Name Norishige FUKUSHIMA
4th Author's Affiliation Graduate School of Engineering, Nagoya Institute of Technology
Date 2015-01-22
Paper # PRMU2014-90,MVE2014-52
Volume (vol) vol.114
Number (no) 410
Page pp.pp.-
#Pages 6
Date of Issue