Presentation 2014-06-12
A Design of Blokus Player Algorithm with Impulse High-Level Synthesis Tools
Ryo KAWAI, Tomonori IZUMI,
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Abstract(in English) As a case study of a design of an artificial intelligent system for embedded systems, we present a design of a game player of Blokus Duo board game. Variety of software-style complicated evaluation functions are described by behavioral description language Impulse C for its productivity and flexibility. Meanwhile, we adopt standard architectural refinement techniques for hardware as pipelining and parallelization for the sake of performance.
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Keyword(in English) FPGA / High-level Synthesis / Blokus / Impulse / Game Tree
Paper # RECONF2014-9
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Committee RECONF
Conference Date 2014/6/4(1days)
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Language JPN
Title (in Japanese) (See Japanese page)
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Title (in English) A Design of Blokus Player Algorithm with Impulse High-Level Synthesis Tools
Sub Title (in English)
Keyword(1) FPGA
Keyword(2) High-level Synthesis
Keyword(3) Blokus
Keyword(4) Impulse
Keyword(5) Game Tree
1st Author's Name Ryo KAWAI
1st Author's Affiliation Dept. VLSI System Design, College of Science and Engineering, Ritsumeikan University:(Present office)MegaChips Corporation()
2nd Author's Name Tomonori IZUMI
2nd Author's Affiliation Dept. VLSI System Design, College of Science and Engineering, Ritsumeikan University:Dept. Electronic Systems, Graduate School of Science and Engineering, Ritsumeikan University
Date 2014-06-12
Paper # RECONF2014-9
Volume (vol) vol.114
Number (no) 75
Page pp.pp.-
#Pages 5
Date of Issue