Presentation 2013-11-08
Peer-to-Peer AOI Management Scheme with Load Balancing of Master Peers
Yosuke TAMURA, Satoshi FUJITA,
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Abstract(in English) In this paper, we propose a distributed scheme to realize a quick update of the AOI (Area Of Interest) of players participating in a MMORPG. The basic idea of the proposed scheme is to dynamically adjust the number of master peers in each region using a threshold-based merge and split mechanism, where region is a part of the game field obtained by statically partitioning it. The result of simulations indicates that the proposed scheme certainly improves the update time of MOPAR proposed by Yu et al.; e.g., it reduces the update time of MOPAR by 40% when all players randomly move in the game field and by 60% when a half of players gather in a specific region.
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Keyword(in English) Peer-to-peer / MMORPG / Area Of Interest / Load Balancing
Paper # CPSY2013-53
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Committee CPSY
Conference Date 2013/11/1(1days)
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Registration To Computer Systems (CPSY)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Peer-to-Peer AOI Management Scheme with Load Balancing of Master Peers
Sub Title (in English)
Keyword(1) Peer-to-peer
Keyword(2) MMORPG
Keyword(3) Area Of Interest
Keyword(4) Load Balancing
1st Author's Name Yosuke TAMURA
1st Author's Affiliation Dept. of Information Engineering, Hiroshima University()
2nd Author's Name Satoshi FUJITA
2nd Author's Affiliation Dept. of Information Engineering, Hiroshima University
Date 2013-11-08
Paper # CPSY2013-53
Volume (vol) vol.113
Number (no) 282
Page pp.pp.-
#Pages 6
Date of Issue