Presentation 2013-02-18
An implementation of motivational dynamics for conversation tagging in langrid gaming
Taishi NOSE, Reiko HISHIYAMA,
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Abstract(in English) Gaming simulation is noticed as basis on which we think about a complex problem, such as international environmental problems, and civic problems. Tagging is an important method of analysis for this experiment, but it is trouble that tagging has large cost for analyst. Thereupon, we noticed social acceptability of service, then we propose a method that prompt subjects to tag voluntarily, and introduce it. As a result, we could reduce a cost of tagging by analyst, and verify that we could do analysis more accurately.
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Keyword(in English) gaming simulation / intercultural collaboration / conversation tagging / service science
Paper # AI2012-31
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Committee AI
Conference Date 2013/2/11(1days)
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Registration To Artificial Intelligence and Knowledge-Based Processing (AI)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) An implementation of motivational dynamics for conversation tagging in langrid gaming
Sub Title (in English)
Keyword(1) gaming simulation
Keyword(2) intercultural collaboration
Keyword(3) conversation tagging
Keyword(4) service science
1st Author's Name Taishi NOSE
1st Author's Affiliation School of Creative Sience and Engineering, Waseda University()
2nd Author's Name Reiko HISHIYAMA
2nd Author's Affiliation School of Creative Sience and Engineering, Waseda University
Date 2013-02-18
Paper # AI2012-31
Volume (vol) vol.112
Number (no) 435
Page pp.pp.-
#Pages 6
Date of Issue