Presentation 2013-02-18
Multilingual Service Management with Gaming Environment
Yuu NAKAJIMA, Reiko HISHIYAMA, Donghui LIN,
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Abstract(in English) Gaming can be used as a communication tool for multinational/multicultural people to share and un-derstand problems. We integrate a multi-language communication environment and a gaming environment, where people can play games with multi-cultural context. We further conduct a controlled experiment of language service management to investigate relations between gaming results and field survey or theoretical model.
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Keyword(in English) Agent simulation / Gaming environment / Multilingual communication gaming
Paper # AI2012-30
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Conference Information
Committee AI
Conference Date 2013/2/11(1days)
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Registration To Artificial Intelligence and Knowledge-Based Processing (AI)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Multilingual Service Management with Gaming Environment
Sub Title (in English)
Keyword(1) Agent simulation
Keyword(2) Gaming environment
Keyword(3) Multilingual communication gaming
1st Author's Name Yuu NAKAJIMA
1st Author's Affiliation Graduate School of Informatics, Kyoto University()
2nd Author's Name Reiko HISHIYAMA
2nd Author's Affiliation Faculty of Science and Engineering, Waseda University
3rd Author's Name Donghui LIN
3rd Author's Affiliation Graduate School of Informatics, Kyoto University
Date 2013-02-18
Paper # AI2012-30
Volume (vol) vol.112
Number (no) 435
Page pp.pp.-
#Pages 5
Date of Issue