Presentation | 2013-02-18 Multilingual Service Management with Gaming Environment Yuu NAKAJIMA, Reiko HISHIYAMA, Donghui LIN, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Gaming can be used as a communication tool for multinational/multicultural people to share and un-derstand problems. We integrate a multi-language communication environment and a gaming environment, where people can play games with multi-cultural context. We further conduct a controlled experiment of language service management to investigate relations between gaming results and field survey or theoretical model. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Agent simulation / Gaming environment / Multilingual communication gaming |
Paper # | AI2012-30 |
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Conference Information | |
Committee | AI |
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Conference Date | 2013/2/11(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Artificial Intelligence and Knowledge-Based Processing (AI) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Multilingual Service Management with Gaming Environment |
Sub Title (in English) | |
Keyword(1) | Agent simulation |
Keyword(2) | Gaming environment |
Keyword(3) | Multilingual communication gaming |
1st Author's Name | Yuu NAKAJIMA |
1st Author's Affiliation | Graduate School of Informatics, Kyoto University() |
2nd Author's Name | Reiko HISHIYAMA |
2nd Author's Affiliation | Faculty of Science and Engineering, Waseda University |
3rd Author's Name | Donghui LIN |
3rd Author's Affiliation | Graduate School of Informatics, Kyoto University |
Date | 2013-02-18 |
Paper # | AI2012-30 |
Volume (vol) | vol.112 |
Number (no) | 435 |
Page | pp.pp.- |
#Pages | 5 |
Date of Issue |