Presentation | 2012-10-05 User Interfaces for Character Animation and Character Interaction Takaaki SHIRATORI, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | The heart of digital storytelling is the performances of characters and robots. Via their performances, they express the story, demonstrate their emotions and personality, motivation, and ultimately entertain people. For interactive content such as video games, another important component is interaction with characters: users navigate characters and investigate a story. In this paper, we describe two user interfaces efficient for character animation design, and a user interfaces for character interaction, and discuss a future of such user interfaces. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Character animation / interaction / motion capture / retrieval of motion capture data / mobile projector |
Paper # | PRMU2012-65 |
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Committee | PRMU |
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Conference Date | 2012/9/27(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Pattern Recognition and Media Understanding (PRMU) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | User Interfaces for Character Animation and Character Interaction |
Sub Title (in English) | |
Keyword(1) | Character animation |
Keyword(2) | interaction |
Keyword(3) | motion capture |
Keyword(4) | retrieval of motion capture data |
Keyword(5) | mobile projector |
1st Author's Name | Takaaki SHIRATORI |
1st Author's Affiliation | Microsoft Research Asia() |
Date | 2012-10-05 |
Paper # | PRMU2012-65 |
Volume (vol) | vol.112 |
Number (no) | 225 |
Page | pp.pp.- |
#Pages | 4 |
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