Presentation 2012-10-05
User Interfaces for Character Animation and Character Interaction
Takaaki SHIRATORI,
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Abstract(in English) The heart of digital storytelling is the performances of characters and robots. Via their performances, they express the story, demonstrate their emotions and personality, motivation, and ultimately entertain people. For interactive content such as video games, another important component is interaction with characters: users navigate characters and investigate a story. In this paper, we describe two user interfaces efficient for character animation design, and a user interfaces for character interaction, and discuss a future of such user interfaces.
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Keyword(in English) Character animation / interaction / motion capture / retrieval of motion capture data / mobile projector
Paper # PRMU2012-65
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Conference Information
Committee PRMU
Conference Date 2012/9/27(1days)
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Paper Information
Registration To Pattern Recognition and Media Understanding (PRMU)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) User Interfaces for Character Animation and Character Interaction
Sub Title (in English)
Keyword(1) Character animation
Keyword(2) interaction
Keyword(3) motion capture
Keyword(4) retrieval of motion capture data
Keyword(5) mobile projector
1st Author's Name Takaaki SHIRATORI
1st Author's Affiliation Microsoft Research Asia()
Date 2012-10-05
Paper # PRMU2012-65
Volume (vol) vol.112
Number (no) 225
Page pp.pp.-
#Pages 4
Date of Issue