Presentation 2012-10-27
Development of a Ikebana Simulator by Considering Bending of Flowers
Hitomi OKAMOTO, Youngha CHANG, Nobuhiko MUKAI,
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Abstract(in English) We have developed an Ikebana simulator using virtual reality technology. Although we had developed the simulator that presented guidelines for a beginner of Ikebana, bending and cutting of stems, which are important operations in Ikebana, were not considered. Therefore, this paper describes a method of introducing bending and cutting operations by adding some joint points into the flower model. In order to add some joint points, branches and stems of the flower model should be partitioned into some parts and be connected each other by using one-dimensional mass-spring model. By introducing bending and cutting operations, it has become possible for users to practice a variety of training with the Ikebana simulator.
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Keyword(in English) Computer Graphics / Virtual Reality / Ikebana / Haptic Devices / Learning Systems
Paper # ET2012-40
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Committee ET
Conference Date 2012/10/20(1days)
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Paper Information
Registration To Educational Technology (ET)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Development of a Ikebana Simulator by Considering Bending of Flowers
Sub Title (in English)
Keyword(1) Computer Graphics
Keyword(2) Virtual Reality
Keyword(3) Ikebana
Keyword(4) Haptic Devices
Keyword(5) Learning Systems
1st Author's Name Hitomi OKAMOTO
1st Author's Affiliation Graduate School of Engineering, Tokyo City University()
2nd Author's Name Youngha CHANG
2nd Author's Affiliation Computer Science, Knowledge Engineering, Tokyo City University
3rd Author's Name Nobuhiko MUKAI
3rd Author's Affiliation Graduate School of Engineering, Tokyo City University:Computer Science, Knowledge Engineering, Tokyo City University
Date 2012-10-27
Paper # ET2012-40
Volume (vol) vol.112
Number (no) 269
Page pp.pp.-
#Pages 6
Date of Issue