Presentation 2012-06-30
Generation of Personal Behavior in Virtual Space by Considering the Individuality
Kensuke TANAKA, Nobuhiko MUKAI,
PDF Download Page PDF download Page Link
Abstract(in Japanese) (See Japanese page)
Abstract(in English) In this paper, we describe a method of generating a variety of personal behavior with personality in a virtual space. By setting personalities based on Big Five theory, the characters of human actions are determined according to the personalities, such as the accuracy of object recognition or showing a sudden action. In addition, we have tried to generate human actions similar to the real ones by adopting a looking around action. By comparing the generated actions with the real ones, we have confirmed that our method can generate personal behavior similar to the real one.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Computer graphics / Behavior simulation / Human behavior / Big Five theory
Paper # HIP2012-35
Date of Issue

Conference Information
Committee HIP
Conference Date 2012/6/23(1days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair
Vice Chair
Secretary
Assistant

Paper Information
Registration To Human Information Processing (HIP)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Generation of Personal Behavior in Virtual Space by Considering the Individuality
Sub Title (in English)
Keyword(1) Computer graphics
Keyword(2) Behavior simulation
Keyword(3) Human behavior
Keyword(4) Big Five theory
1st Author's Name Kensuke TANAKA
1st Author's Affiliation Graduate School of Engineering, Tokyo City University()
2nd Author's Name Nobuhiko MUKAI
2nd Author's Affiliation Graduate School of Engineering, Tokyo City University
Date 2012-06-30
Paper # HIP2012-35
Volume (vol) vol.112
Number (no) 112
Page pp.pp.-
#Pages 6
Date of Issue