Presentation 2012/1/12
Producing Technique of Interactive Avatar between Human
Kenta HARA, Noriko TAKEMURA, Yoshio IWAI, Kosuke SATO,
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Abstract(in English) Many researches and developments that try to make social relationship by interacting between humans and computers have been proposed in last decade. In this research, we focus on producing technique of interactive avatar. Our purpose is to propose technique that react to user's action in real time and helps natural interaction. For an experiment, we constructs prototype of avatar system. By this system, a posture of an experimenter is acquired by using Microsoft Kinect, and an image of avatar that corresponds to the posture is retrieved from database and displayed. Through the experiment, we found that smoothness of avatar's movement and uniformity of frame rate strongly influence user's impression.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Avatar / Interaction between Humans / Kinect / Wizard-of-Oz method
Paper # MVE2011-77,PRMU2011-168
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Committee MVE
Conference Date 2012/1/12(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Producing Technique of Interactive Avatar between Human
Sub Title (in English)
Keyword(1) Avatar
Keyword(2) Interaction between Humans
Keyword(3) Kinect
Keyword(4) Wizard-of-Oz method
1st Author's Name Kenta HARA
1st Author's Affiliation Graduate School of Engineering Science, Osaka University()
2nd Author's Name Noriko TAKEMURA
2nd Author's Affiliation Graduate School of Engineering Science, Osaka University
3rd Author's Name Yoshio IWAI
3rd Author's Affiliation Graduate School of Engineering, Tottori University
4th Author's Name Kosuke SATO
4th Author's Affiliation Graduate School of Engineering Science, Osaka University
Date 2012/1/12
Paper # MVE2011-77,PRMU2011-168
Volume (vol) vol.111
Number (no) 380
Page pp.pp.-
#Pages 6
Date of Issue