Presentation | 2012-02-03 Platform for Realizing Social Gaming : How to Develop Attractive Games for 1 Billion Users Yuki MATSUKURA, Hideki TANAKA, Masaki FUJIMOTO, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | GREE, Inc. has released their first social game in 2007, GREE has provided services to more than 2.6 million users by June, 2011. We currently plan to expand our social gaming platform to 1 billion users worldwide between April to June of 2012. Planning based on analysis and rapid development based on their social gaming system architecture largely contribute to the growth of GREE during these periods, thus allowing a rapid circulation of planning, analysis, and implementation to provide new feature to their customers. In this paper, we introduce the development platform named GREE Technology Stack, along with the analysis methods used at GREE. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Social gaming / Architecture / Development Model |
Paper # | NLC2011-63 |
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Committee | NLC |
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Conference Date | 2012/1/26(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Natural Language Understanding and Models of Communication (NLC) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Platform for Realizing Social Gaming : How to Develop Attractive Games for 1 Billion Users |
Sub Title (in English) | |
Keyword(1) | Social gaming |
Keyword(2) | Architecture |
Keyword(3) | Development Model |
1st Author's Name | Yuki MATSUKURA |
1st Author's Affiliation | GREE, Inc.() |
2nd Author's Name | Hideki TANAKA |
2nd Author's Affiliation | GREE, Inc. |
3rd Author's Name | Masaki FUJIMOTO |
3rd Author's Affiliation | GREE, Inc. |
Date | 2012-02-03 |
Paper # | NLC2011-63 |
Volume (vol) | vol.111 |
Number (no) | 427 |
Page | pp.pp.- |
#Pages | 3 |
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