Presentation 2012-02-03
Platform for Realizing Social Gaming : How to Develop Attractive Games for 1 Billion Users
Yuki MATSUKURA, Hideki TANAKA, Masaki FUJIMOTO,
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Abstract(in English) GREE, Inc. has released their first social game in 2007, GREE has provided services to more than 2.6 million users by June, 2011. We currently plan to expand our social gaming platform to 1 billion users worldwide between April to June of 2012. Planning based on analysis and rapid development based on their social gaming system architecture largely contribute to the growth of GREE during these periods, thus allowing a rapid circulation of planning, analysis, and implementation to provide new feature to their customers. In this paper, we introduce the development platform named GREE Technology Stack, along with the analysis methods used at GREE.
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Keyword(in English) Social gaming / Architecture / Development Model
Paper # NLC2011-63
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Committee NLC
Conference Date 2012/1/26(1days)
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Registration To Natural Language Understanding and Models of Communication (NLC)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Platform for Realizing Social Gaming : How to Develop Attractive Games for 1 Billion Users
Sub Title (in English)
Keyword(1) Social gaming
Keyword(2) Architecture
Keyword(3) Development Model
1st Author's Name Yuki MATSUKURA
1st Author's Affiliation GREE, Inc.()
2nd Author's Name Hideki TANAKA
2nd Author's Affiliation GREE, Inc.
3rd Author's Name Masaki FUJIMOTO
3rd Author's Affiliation GREE, Inc.
Date 2012-02-03
Paper # NLC2011-63
Volume (vol) vol.111
Number (no) 427
Page pp.pp.-
#Pages 3
Date of Issue