Presentation | 2012-02-09 Case-based techniques for designing piece-move utterances in a two-player board same Ryota TOMINAGA, Takeshi KAWABATA, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | This paper describes a case-based approach for generating computer's piece-move utterances. By using this approach, the player can feel good live performance with human-computer board game. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Game / Computer utterances / Case-based |
Paper # | PRMU2011-218,SP2011-133 |
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Conference Information | |
Committee | SP |
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Conference Date | 2012/2/2(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Speech (SP) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Case-based techniques for designing piece-move utterances in a two-player board same |
Sub Title (in English) | |
Keyword(1) | Game |
Keyword(2) | Computer utterances |
Keyword(3) | Case-based |
1st Author's Name | Ryota TOMINAGA |
1st Author's Affiliation | Kwansei Gakuin University() |
2nd Author's Name | Takeshi KAWABATA |
2nd Author's Affiliation | Kwansei Gakuin University |
Date | 2012-02-09 |
Paper # | PRMU2011-218,SP2011-133 |
Volume (vol) | vol.111 |
Number (no) | 431 |
Page | pp.pp.- |
#Pages | 2 |
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