Presentation 2012-01-26
An Agreement Protocol for P2P MMOG That is Tolerant of Entering and Leaving
Shintaro ENOMOTO, Naoshi SAKAMOTO,
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Abstract(in English) For massively on line games such as MMORPG, it is difficult for client/server models to guarantee scalability for the system. In our study, we propose a framework for MMORPG based on P2P in order to guarantee scalableness. Past frameworks of the P2P model divide the game into parts which super peers, peers equipped the server feature, govern each. In our study, however, we aim to design a framework with fair protocol but without super peers. Fair protocols of P2P require sharing processes of the game. This induces the essential problem of exclusion of inconsistency. Particularly, this moreover requires the consistency that has tolerance of entering and leaving. In this paper, we present our framework and a consensus protocol tolerant of entering and leaving.
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Keyword(in English) P2P / MMORPG / Consensus
Paper # NS2011-152
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Committee NS
Conference Date 2012/1/19(1days)
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Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) An Agreement Protocol for P2P MMOG That is Tolerant of Entering and Leaving
Sub Title (in English)
Keyword(1) P2P
Keyword(2) MMORPG
Keyword(3) Consensus
1st Author's Name Shintaro ENOMOTO
1st Author's Affiliation Graduate School of Engineering, Tokyo Denki University()
2nd Author's Name Naoshi SAKAMOTO
2nd Author's Affiliation Department of Information and Communication Engineering, School of Engineering, Tokyo Denki University
Date 2012-01-26
Paper # NS2011-152
Volume (vol) vol.111
Number (no) 408
Page pp.pp.-
#Pages 6
Date of Issue