Presentation | 2011-02-28 A Study of Player Agent for Langrid Gaming Akihiro YAMAGUCHI, Keisuke TSUNODA, Reiko HISHIYAMA, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In case of the large scale "Langrid Gaming" using Language Grid, we take a lot of trouble with gathering participants. In addition, the more participants, the more difficult it is to observe their behavior. This paper describes the attempt to reduce the cost of gathering participants and to simplify observing participants by introducing player agent. Moreover, we found that it was possible to extract various negotiation protocols through gaming played by various players and agents. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Multicultural collaboration / Participatory gaming simulation / Negotiation protool |
Paper # | AI2010-56 |
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Committee | AI |
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Conference Date | 2011/2/21(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Artificial Intelligence and Knowledge-Based Processing (AI) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | A Study of Player Agent for Langrid Gaming |
Sub Title (in English) | |
Keyword(1) | Multicultural collaboration |
Keyword(2) | Participatory gaming simulation |
Keyword(3) | Negotiation protool |
1st Author's Name | Akihiro YAMAGUCHI |
1st Author's Affiliation | School of Creative Science and Engineering, Waseda University() |
2nd Author's Name | Keisuke TSUNODA |
2nd Author's Affiliation | Graduate School of Creative Science and Engineering, Waseda University |
3rd Author's Name | Reiko HISHIYAMA |
3rd Author's Affiliation | Graduate School of Creative Science and Engineering, Waseda University |
Date | 2011-02-28 |
Paper # | AI2010-56 |
Volume (vol) | vol.110 |
Number (no) | 428 |
Page | pp.pp.- |
#Pages | 6 |
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