Presentation 2011-03-28
Creating high quality animation of 3D characters via kernel k-means
Kei HIROSE, Tomoyuki HIGUCHI,
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Abstract(in English) We propose a new system which enables us to generate a high quality animation of 3D characters via Motion Capture (MoCap) Data. The MoCap Data allows us to create an animation which resembles the motion in a video recording. In some cases of artistic animation, however, the motion capture actor/actress and the 3D character facial animation shows different expressions. The proposed procedure enables us to edit the facial expressions flexibly to generate an artistic animation, while making good use of the original facial motion capture data.
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Keyword(in English) Computer Graphics / Kernel k-means / Motion Capture Data
Paper # IBISML2010-107
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Conference Information
Committee IBISML
Conference Date 2011/3/21(1days)
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Registration To Information-Based Induction Sciences and Machine Learning (IBISML)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Creating high quality animation of 3D characters via kernel k-means
Sub Title (in English)
Keyword(1) Computer Graphics
Keyword(2) Kernel k-means
Keyword(3) Motion Capture Data
1st Author's Name Kei HIROSE
1st Author's Affiliation Graduate School of Mathematics, Kyushu University()
2nd Author's Name Tomoyuki HIGUCHI
2nd Author's Affiliation The Department of Statistical Modeling, The Institute of Statistical Mathematics
Date 2011-03-28
Paper # IBISML2010-107
Volume (vol) vol.110
Number (no) 476
Page pp.pp.-
#Pages 6
Date of Issue