Presentation | 2011-03-28 Creating high quality animation of 3D characters via kernel k-means Kei HIROSE, Tomoyuki HIGUCHI, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | We propose a new system which enables us to generate a high quality animation of 3D characters via Motion Capture (MoCap) Data. The MoCap Data allows us to create an animation which resembles the motion in a video recording. In some cases of artistic animation, however, the motion capture actor/actress and the 3D character facial animation shows different expressions. The proposed procedure enables us to edit the facial expressions flexibly to generate an artistic animation, while making good use of the original facial motion capture data. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Computer Graphics / Kernel k-means / Motion Capture Data |
Paper # | IBISML2010-107 |
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Committee | IBISML |
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Conference Date | 2011/3/21(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Information-Based Induction Sciences and Machine Learning (IBISML) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Creating high quality animation of 3D characters via kernel k-means |
Sub Title (in English) | |
Keyword(1) | Computer Graphics |
Keyword(2) | Kernel k-means |
Keyword(3) | Motion Capture Data |
1st Author's Name | Kei HIROSE |
1st Author's Affiliation | Graduate School of Mathematics, Kyushu University() |
2nd Author's Name | Tomoyuki HIGUCHI |
2nd Author's Affiliation | The Department of Statistical Modeling, The Institute of Statistical Mathematics |
Date | 2011-03-28 |
Paper # | IBISML2010-107 |
Volume (vol) | vol.110 |
Number (no) | 476 |
Page | pp.pp.- |
#Pages | 6 |
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