Presentation 2009-11-19
A Depth Peeling Based Method of Collision Detection for Deformable Objects
Masashi NAKAGAWA, Nobuhiko MUKAI, Makoto KOSUGI,
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Abstract(in English) In this paper, We propose a fast collision detection method between multiple deformable objects including self-collision by using a graphics hardware. Our method uses a layered depth image (LDI) that is generated by depth peeling, and transform feedback. Therefore, it is possible to perform collision detection very fast because there is no need for reading back from GPU. The proposed method has been implemented on a PC with NVIDIA GeForce9800GT graphics card and applied to two objects with 10,000 triangles on an image-space resolution of 800x800. As a result, the computing time for overlapping polygons was about 25 milliseconds.
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Keyword(in English) Collision Detection / Deformable Object / Self-Collision / General-Purpose GPU
Paper # IE2009-109
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Committee IE
Conference Date 2009/11/12(1days)
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Registration To Image Engineering (IE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Depth Peeling Based Method of Collision Detection for Deformable Objects
Sub Title (in English)
Keyword(1) Collision Detection
Keyword(2) Deformable Object
Keyword(3) Self-Collision
Keyword(4) General-Purpose GPU
1st Author's Name Masashi NAKAGAWA
1st Author's Affiliation Graduate School of Engineering, Tokyo City University()
2nd Author's Name Nobuhiko MUKAI
2nd Author's Affiliation Graduate School of Engineering, Tokyo City University
3rd Author's Name Makoto KOSUGI
3rd Author's Affiliation Graduate School of Engineering, Tokyo City University
Date 2009-11-19
Paper # IE2009-109
Volume (vol) vol.109
Number (no) 292
Page pp.pp.-
#Pages 6
Date of Issue