Presentation | 2009-10-22 Visual Simulation of Light Scattering Mikio SHINYA, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Scattering events are commonly observed in daily life scenes, for example, from skylight, clouds and occeans, to foods, drinks and human skins. Visual simulation of light scattering is, therefore, one of the most important technical elements in photo-realistic rendering. Light scattering is dominated by the partial differential equation called the volume rendering equation. This paper reviews the light scattering theories and techniques to solve the volume rendering equation, and overviews recent research of their CG applications. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Computer Graphics / Image synthesis / Light scattering |
Paper # | PRMU2009-81 |
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Committee | PRMU |
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Conference Date | 2009/10/15(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Pattern Recognition and Media Understanding (PRMU) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Visual Simulation of Light Scattering |
Sub Title (in English) | |
Keyword(1) | Computer Graphics |
Keyword(2) | Image synthesis |
Keyword(3) | Light scattering |
1st Author's Name | Mikio SHINYA |
1st Author's Affiliation | Faculty of Science, Toho University() |
Date | 2009-10-22 |
Paper # | PRMU2009-81 |
Volume (vol) | vol.109 |
Number (no) | 249 |
Page | pp.pp.- |
#Pages | 6 |
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