Presentation 2009-10-08
Inconsistency Reduction on Occluding Boundary between a Real Hand and Virtual Objects in Mixed Reality
Yasuhiro TANAKA, Itaru KITAHARA, Yuichi OHTA,
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Abstract(in English) This paper proposes a system solving the occlusion problem in Mixed Reality and a method to reduce inconsistency on occluding boundary between a real hand and virtual objects. To solve the occlusion problem in Mixed Reality, it is important to extract accurately the region of real objects in the user's view-image. In addition, it is important that occluding boundaries between real objects and virtual objects is presented naturally. In this paper, we develop methods to estimate the depth of a region, extracted by skin-color analysis, by using a fisheye-camera and to reduce inconsistency on occluding boundary between a real hand and virtual objects.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Mixed Reality / Video See-through / Region Extraction / Occlusion / Occluding Boundary
Paper # MVE2009-42
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Committee MVE
Conference Date 2009/10/1(1days)
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Paper Information
Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Inconsistency Reduction on Occluding Boundary between a Real Hand and Virtual Objects in Mixed Reality
Sub Title (in English)
Keyword(1) Mixed Reality
Keyword(2) Video See-through
Keyword(3) Region Extraction
Keyword(4) Occlusion
Keyword(5) Occluding Boundary
1st Author's Name Yasuhiro TANAKA
1st Author's Affiliation Graduate School of Systems and Information Engineering, University of Tsukuba()
2nd Author's Name Itaru KITAHARA
2nd Author's Affiliation Graduate School of Systems and Information Engineering, University of Tsukuba
3rd Author's Name Yuichi OHTA
3rd Author's Affiliation Graduate School of Systems and Information Engineering, University of Tsukuba
Date 2009-10-08
Paper # MVE2009-42
Volume (vol) vol.109
Number (no) 215
Page pp.pp.-
#Pages 6
Date of Issue