Presentation 2009-03-06
A Simple 3D System Realized by Additional Just Dozens of Bytes : Good Performance in the Embedded Machinery without Graphic Engine
Osamu MORIKAWA, Kenji TODA,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In usual 3D-CG, each object is made by complex data, and drawing of them needs many calculations. Synthesizing a 3D object and an actual image needs a large preparation such as modeling of the actual image. We will report, synthesizing is limited that the object image is overlaid on the background image, and a simple 3D system by a slight calculation is realized. The expansion and contraction rate of overlaying object image on background image is calculated by just dozens of bytes of information added to each image. This simple 3D system will perform well on embedded machine without graphical engine.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) HyperStage / pix/m / simple 3D / 3D-CG
Paper # CPSY2008-103,DC2008-94
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Committee DC
Conference Date 2009/2/26(1days)
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Registration To Dependable Computing (DC)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A Simple 3D System Realized by Additional Just Dozens of Bytes : Good Performance in the Embedded Machinery without Graphic Engine
Sub Title (in English)
Keyword(1) HyperStage
Keyword(2) pix/m
Keyword(3) simple 3D
Keyword(4) 3D-CG
1st Author's Name Osamu MORIKAWA
1st Author's Affiliation National Inst. of Advanced Industrial Science and Technology()
2nd Author's Name Kenji TODA
2nd Author's Affiliation National Inst. of Advanced Industrial Science and Technology
Date 2009-03-06
Paper # CPSY2008-103,DC2008-94
Volume (vol) vol.108
Number (no) 464
Page pp.pp.-
#Pages 6
Date of Issue