Presentation | 2008-06-20 Online Game Protocol for P2P Using Byzantine Agreement Daisuke Wada, Hiromi Kobayashi, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | This paper presents an online game protocol to prevent dishonest activity called time-cheat for peer to peer (P2P) network. This protocol based on the lockstep protocol which prevents time-cheat in a distributed game and Byzantine agreement algorithm. A game can be continued even if a player performs a cheat action in this protocol. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Byzantine agreement / lock step protocol / peer to peer / online game |
Paper # | DC2008-12 |
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Committee | DC |
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Conference Date | 2008/6/13(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Dependable Computing (DC) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Online Game Protocol for P2P Using Byzantine Agreement |
Sub Title (in English) | |
Keyword(1) | Byzantine agreement |
Keyword(2) | lock step protocol |
Keyword(3) | peer to peer |
Keyword(4) | online game |
1st Author's Name | Daisuke Wada |
1st Author's Affiliation | Graduate School of Engineering, Tokai University() |
2nd Author's Name | Hiromi Kobayashi |
2nd Author's Affiliation | Graduate School of Engineering, Tokai University |
Date | 2008-06-20 |
Paper # | DC2008-12 |
Volume (vol) | vol.108 |
Number (no) | 99 |
Page | pp.pp.- |
#Pages | 6 |
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