Presentation 2008-06-20
P2P Online Game Using Coterie
Shuta ASANO, Hiromi KOBAYASHI,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) This paper presents a method of distributed online game using peer to peer (P2P) technology. Each peer performs a part of disposal which is conducted in an online game server up to now. Coterie is applied to solve a mutual exclusive problem that is caused in this P2P online game. This enables us to continue an online game even though some players abruptly quit this game. A hybrid P2P using an information management server is composed due to avoid improper activities with respect to security and accounts.
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Keyword(in English) online game / distributed system / coterie / mutual exclusive problem
Paper # DC2008-11
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Committee DC
Conference Date 2008/6/13(1days)
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Registration To Dependable Computing (DC)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) P2P Online Game Using Coterie
Sub Title (in English)
Keyword(1) online game
Keyword(2) distributed system
Keyword(3) coterie
Keyword(4) mutual exclusive problem
1st Author's Name Shuta ASANO
1st Author's Affiliation Graduate School of Engineering, Tokai University()
2nd Author's Name Hiromi KOBAYASHI
2nd Author's Affiliation Graduate School of Engineering, Tokai University
Date 2008-06-20
Paper # DC2008-11
Volume (vol) vol.108
Number (no) 99
Page pp.pp.-
#Pages 6
Date of Issue