Presentation | 2008-06-20 P2P Online Game Using Coterie Shuta ASANO, Hiromi KOBAYASHI, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | This paper presents a method of distributed online game using peer to peer (P2P) technology. Each peer performs a part of disposal which is conducted in an online game server up to now. Coterie is applied to solve a mutual exclusive problem that is caused in this P2P online game. This enables us to continue an online game even though some players abruptly quit this game. A hybrid P2P using an information management server is composed due to avoid improper activities with respect to security and accounts. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | online game / distributed system / coterie / mutual exclusive problem |
Paper # | DC2008-11 |
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Committee | DC |
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Conference Date | 2008/6/13(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Dependable Computing (DC) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | P2P Online Game Using Coterie |
Sub Title (in English) | |
Keyword(1) | online game |
Keyword(2) | distributed system |
Keyword(3) | coterie |
Keyword(4) | mutual exclusive problem |
1st Author's Name | Shuta ASANO |
1st Author's Affiliation | Graduate School of Engineering, Tokai University() |
2nd Author's Name | Hiromi KOBAYASHI |
2nd Author's Affiliation | Graduate School of Engineering, Tokai University |
Date | 2008-06-20 |
Paper # | DC2008-11 |
Volume (vol) | vol.108 |
Number (no) | 99 |
Page | pp.pp.- |
#Pages | 6 |
Date of Issue |