Presentation | 2008-01-18 Generation of High Presence VR Contents with Pseudo Expansion of Field-of-View Kenji HONDA, Naoki HASHIMOTO, Makoto SATO, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Recently, interactive contents with high quality images are widely used in various areas. One of the ways that makes these contents more realistic is displaying them as covering viewer's field of view. However, the view-angle of the existent contents are not enough for coverting the large display surfaces because they are based on household TV monitors whose target view-angle is about 30 degrees. In order to achieve realistic feeling of being in that content, we have to enlarge the view-angle of these images in real-time. So, in this research, we propose a technique that reconstructs wide view-angle images by extracting peripheral images from time-series image frames in real-time. A simple 3-D model approximating target scenes contributes to, achieving real-time processing and reduction of uncomfortable feeling with distortion of the reconstructed peripheral images. We apply this method to an actual game content, and consider the quality of image and its processing time. By using that implementation, we perform objective and subjective evaluations, and confirm the effectiveness for enhancing the fun of the content itself. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | wide view-angle images / immersive projection display / high presence / entertainment / evaluation |
Paper # | PRMU2007-207 |
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Committee | PRMU |
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Conference Date | 2008/1/10(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Pattern Recognition and Media Understanding (PRMU) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Generation of High Presence VR Contents with Pseudo Expansion of Field-of-View |
Sub Title (in English) | |
Keyword(1) | wide view-angle images |
Keyword(2) | immersive projection display |
Keyword(3) | high presence |
Keyword(4) | entertainment |
Keyword(5) | evaluation |
1st Author's Name | Kenji HONDA |
1st Author's Affiliation | Precision and Intelligence Laboratory, Tokyo Institute of Technology() |
2nd Author's Name | Naoki HASHIMOTO |
2nd Author's Affiliation | Precision and Intelligence Laboratory, Tokyo Institute of Technology |
3rd Author's Name | Makoto SATO |
3rd Author's Affiliation | Precision and Intelligence Laboratory, Tokyo Institute of Technology |
Date | 2008-01-18 |
Paper # | PRMU2007-207 |
Volume (vol) | vol.107 |
Number (no) | 427 |
Page | pp.pp.- |
#Pages | 8 |
Date of Issue |