Presentation 2008-01-17
Rendering Shadows with Raytracing in Mixed Reality
KANAME TOMITE, MASAKAZU FUJIKI, TAKASHI ASO,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) This paper proposes a photometric consistency method between real shadows and virtual shadows in a mixed reality space. Our method creates virtual shadows of some real/virtual objects caused by virtual light sources, which are not overlaid onto a real shadow region to avoid unnecessary augmentation. In this paper, we mention about the theoretical background and our implementation with a raytracing method for virtual shadow rendering. We also show the evaluation experiment to confirm that our method casts a correct virtual shadow onto a real object in a mixed reality space.
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Keyword(in English) mixed reality / photometric consistency / shadow / raytracing
Paper # PRMU2007-169
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Conference Information
Committee PRMU
Conference Date 2008/1/10(1days)
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Paper Information
Registration To Pattern Recognition and Media Understanding (PRMU)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Rendering Shadows with Raytracing in Mixed Reality
Sub Title (in English)
Keyword(1) mixed reality
Keyword(2) photometric consistency
Keyword(3) shadow
Keyword(4) raytracing
1st Author's Name KANAME TOMITE
1st Author's Affiliation Human Machine Perception Laboratory, Canon Inc.()
2nd Author's Name MASAKAZU FUJIKI
2nd Author's Affiliation Human Machine Perception Laboratory, Canon Inc.
3rd Author's Name TAKASHI ASO
3rd Author's Affiliation Human Machine Perception Laboratory, Canon Inc.
Date 2008-01-17
Paper # PRMU2007-169
Volume (vol) vol.107
Number (no) 427
Page pp.pp.-
#Pages 6
Date of Issue