Presentation 1999/9/13
The graphical user interfaces where play emerges
Atsuhiko MAEDA, Kozo SUGIYAMA,
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Abstract(in English) What are the human necessities of actions on external objects? The target we aim is the analysis of intrinsically motivating actions on external objects and its application to Human-Computer Interaction. We focused on play external objects were used which didn't have clear rules or goals. Our hypothesis is that human intentions that cause to organize human actions on external objects emerge in such play. We designed the environments that users could handle virtual objects based on dynamic constraints with mouse operations and investigated how subjects handled virtual objects in the environments. The results showed that (1) subjects had been interested in some action unit, and (2) had repeated these actions several times. It is suggested that human intentions that cause to organize human actions on external objects emerge in such play.
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Keyword(in English) human computer interaction / intrinsic motivation / play / virtual reality
Paper # HIP99-32
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Conference Information
Committee HIP
Conference Date 1999/9/13(1days)
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Registration To Human Information Processing (HIP)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) The graphical user interfaces where play emerges
Sub Title (in English)
Keyword(1) human computer interaction
Keyword(2) intrinsic motivation
Keyword(3) play
Keyword(4) virtual reality
1st Author's Name Atsuhiko MAEDA
1st Author's Affiliation School of Knowledge Science, Japan Advanced Institute of Science and Technology, HOKURIKU()
2nd Author's Name Kozo SUGIYAMA
2nd Author's Affiliation School of Knowledge Science, Japan Advanced Institute of Science and Technology, HOKURIKU
Date 1999/9/13
Paper # HIP99-32
Volume (vol) vol.99
Number (no) 291
Page pp.pp.-
#Pages 8
Date of Issue