Presentation | 2007-08-24 Appling MDA to game software development Tkashi INOUE, Yoshiyuki SHINKAWA, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | There are few established development methodologies for game software development, and it decreases the productivity of the development. One of the solutions for this problem is to apply modeling technologies to it as we do to other application areas, and through modeling we can anticipate productivity improvement. This paper evaluates the applicability and suitability of MDA (Model driven Architecture) to game software development, along with establishing a UML modeling process for typical game categories. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Game software / modeling / MDA / UML |
Paper # | SWIM2007-9 |
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Conference Information | |
Committee | SWIM |
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Conference Date | 2007/8/17(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Software Interprise Modeling (SWIM) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Appling MDA to game software development |
Sub Title (in English) | |
Keyword(1) | Game software |
Keyword(2) | modeling |
Keyword(3) | MDA |
Keyword(4) | UML |
1st Author's Name | Tkashi INOUE |
1st Author's Affiliation | Graduate School of Science & Technology, Ryukoku University /() |
2nd Author's Name | Yoshiyuki SHINKAWA |
2nd Author's Affiliation | |
Date | 2007-08-24 |
Paper # | SWIM2007-9 |
Volume (vol) | vol.107 |
Number (no) | 201 |
Page | pp.pp.- |
#Pages | 6 |
Date of Issue |