Presentation 2007/3/8
Consideration of Green Beard Effect in the dilemma game using a cliquish model
Hiroki Sagara, Jun Tanimoto,
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Abstract(in English) This paper reports that the Prisoner's Dilemma of a 2-players game can be diluted by the cliquish model, where a focal player selects his opponent by using his personal preference list that indicates preferable opponents to be matched in a game. Observed cooperation supported by the cliquish model is, however, not stable, since a mimic mutant can invade into a certain cliquish group. The mimic initially pretends a "Saint" agent (offering C even though his opponent offering D) when he is involved into the group. But after registered as a friend, he turns to offer D in order to exploit. Interestingly, assuming the Green Beard Effect where a friend must always cooperate to others in a cliquish group, a stable cooperative society can be built.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Prisoner's Dilemma / Green Beard Effect / Cliquish Model
Paper # AI2006-44
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Committee AI
Conference Date 2007/3/8(1days)
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Registration To Artificial Intelligence and Knowledge-Based Processing (AI)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Consideration of Green Beard Effect in the dilemma game using a cliquish model
Sub Title (in English)
Keyword(1) Prisoner's Dilemma
Keyword(2) Green Beard Effect
Keyword(3) Cliquish Model
1st Author's Name Hiroki Sagara
1st Author's Affiliation Interdisciplinary Graduate School of Engineering Sciences, Kyushu University()
2nd Author's Name Jun Tanimoto
2nd Author's Affiliation Interdisciplinary Graduate School of Engineering Sciences, Kyushu University
Date 2007/3/8
Paper # AI2006-44
Volume (vol) vol.106
Number (no) 586
Page pp.pp.-
#Pages 6
Date of Issue