Presentation | 2006/11/3 Recreational video game systems always seek higher levels of presence, taking the "Mobile Suit GUNDAM Senjyo no Kizuna" game as exapmle Tohru KIKUCHI, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | We have recently released the arcade game "Mobile Suit GUNDAM Senjyo no Kizuna" incorporating P.O.D. (panoramic optical display), a hemi-ellipsoidal dome screen in order to provide users with the higher levels of presence. Recent arcade games, which have evolved through several stages of technical innovation, constitute a so-called virtual environment, which doing things impossible in reality. In this paper, we discuss several fundamental technologies used in the game mainly in terms of arcade system architecture. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | dome screen / arcade game |
Paper # | EID2006-32 |
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Committee | EID |
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Conference Date | 2006/11/3(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Registration To | Electronic Information Displays (EID) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Recreational video game systems always seek higher levels of presence, taking the "Mobile Suit GUNDAM Senjyo no Kizuna" game as exapmle |
Sub Title (in English) | |
Keyword(1) | dome screen |
Keyword(2) | arcade game |
1st Author's Name | Tohru KIKUCHI |
1st Author's Affiliation | Technical Group, Contents Production Division, NAMCO BANDAI Games Inc.() |
Date | 2006/11/3 |
Paper # | EID2006-32 |
Volume (vol) | vol.106 |
Number (no) | 338 |
Page | pp.pp.- |
#Pages | 3 |
Date of Issue |