Presentation | 2006/7/26 Reductions of The Amount of Time Required for Games with Extensions of Emulator Functions Yuu SHIBATA, Kei HIRAKI, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | With the improvements of the game machines, we are encountering the situation that we have to emulate earlier game machines. At the same time, when we emulate earlier game machines, we never utilize all of the resources of recent processors. Therefore we can utilize remaining resources and provide more advanced emulation environments for users. In this paper, we leverage computational resources to attach new functions for game emulators and aim to reduce the amounts of time that users spent for games. We implemented undo function and dynamic adjustments of emulator execution rates. We actualized these two functions by automating traditional functions and reduced the amounts of concurrent tasks of the users who are using traditional functions. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Game / Emulator / undo / automate |
Paper # | CPSY2006-19 |
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Committee | CPSY |
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Conference Date | 2006/7/26(1days) |
Place (in Japanese) | (See Japanese page) |
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Topics (in Japanese) | (See Japanese page) |
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Paper Information | |
Registration To | Computer Systems (CPSY) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Reductions of The Amount of Time Required for Games with Extensions of Emulator Functions |
Sub Title (in English) | |
Keyword(1) | Game |
Keyword(2) | Emulator |
Keyword(3) | undo |
Keyword(4) | automate |
1st Author's Name | Yuu SHIBATA |
1st Author's Affiliation | The University of Tokyo() |
2nd Author's Name | Kei HIRAKI |
2nd Author's Affiliation | The University of Tokyo |
Date | 2006/7/26 |
Paper # | CPSY2006-19 |
Volume (vol) | vol.106 |
Number (no) | 199 |
Page | pp.pp.- |
#Pages | 6 |
Date of Issue |