Presentation 2006/7/26
Reductions of The Amount of Time Required for Games with Extensions of Emulator Functions
Yuu SHIBATA, Kei HIRAKI,
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Abstract(in English) With the improvements of the game machines, we are encountering the situation that we have to emulate earlier game machines. At the same time, when we emulate earlier game machines, we never utilize all of the resources of recent processors. Therefore we can utilize remaining resources and provide more advanced emulation environments for users. In this paper, we leverage computational resources to attach new functions for game emulators and aim to reduce the amounts of time that users spent for games. We implemented undo function and dynamic adjustments of emulator execution rates. We actualized these two functions by automating traditional functions and reduced the amounts of concurrent tasks of the users who are using traditional functions.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Game / Emulator / undo / automate
Paper # CPSY2006-19
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Committee CPSY
Conference Date 2006/7/26(1days)
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Registration To Computer Systems (CPSY)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Reductions of The Amount of Time Required for Games with Extensions of Emulator Functions
Sub Title (in English)
Keyword(1) Game
Keyword(2) Emulator
Keyword(3) undo
Keyword(4) automate
1st Author's Name Yuu SHIBATA
1st Author's Affiliation The University of Tokyo()
2nd Author's Name Kei HIRAKI
2nd Author's Affiliation The University of Tokyo
Date 2006/7/26
Paper # CPSY2006-19
Volume (vol) vol.106
Number (no) 199
Page pp.pp.-
#Pages 6
Date of Issue