Presentation | 2006-07-15 A Practice of Program Education using LEGO MINDSTORMS^ Manabu ISHIHARA, Shin-nosuke SUZUKI, Kenji OHSHIMA, Yorimasa KUBA, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | This paper described how to use the "LEGO MINDSTORMS^ |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | LEGO MINDSTORMS^ |
Paper # | ET2006-21 |
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Conference Information | |
Committee | ET |
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Conference Date | 2006/7/8(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | |
Vice Chair | |
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Assistant |
Paper Information | |
Registration To | Educational Technology (ET) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | A Practice of Program Education using LEGO MINDSTORMS^ |
Sub Title (in English) | |
Keyword(1) | LEGO MINDSTORMS^ |
Keyword(2) | Signal Processing |
Keyword(3) | Robots |
1st Author's Name | Manabu ISHIHARA |
1st Author's Affiliation | Dept. of Electrical and Computer Engineering, Oyama National College of Technology() |
2nd Author's Name | Shin-nosuke SUZUKI |
2nd Author's Affiliation | Dept. of Electrical and Computer Engineering, Oyama National College of Technology |
3rd Author's Name | Kenji OHSHIMA |
3rd Author's Affiliation | Dept. of Electrical and Computer Engineering, Oyama National College of Technology |
4th Author's Name | Yorimasa KUBA |
4th Author's Affiliation | Dept. of Systems and Information, Ashikaga Institute of Technology |
Date | 2006-07-15 |
Paper # | ET2006-21 |
Volume (vol) | vol.106 |
Number (no) | 166 |
Page | pp.pp.- |
#Pages | 4 |
Date of Issue |