Presentation 2006-06-16
Learning Go using neural networks and generalization to unknown situation
Yasuhiro OGATA, Noboru MURATA,
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Abstract(in English) The complexity of a Go game makes it hard to determine a preferable step. We used a three-layered perception to generate an agent predicting the best step in each stage of the game. Simply applying Neural Networks by inputting all phases would end up in too many parameters, requiring plenty of training data and learning time. We propose a method limiting the situation to some special phases, reducing the number of parameters and computation time.
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Keyword(in English) Go / Neural Networks / three-layered Perceptron / Error Back Propagation / Learning Theory
Paper # NC2006-23
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Conference Information
Committee NC
Conference Date 2006/6/9(1days)
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Paper Information
Registration To Neurocomputing (NC)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Learning Go using neural networks and generalization to unknown situation
Sub Title (in English)
Keyword(1) Go
Keyword(2) Neural Networks
Keyword(3) three-layered Perceptron
Keyword(4) Error Back Propagation
Keyword(5) Learning Theory
1st Author's Name Yasuhiro OGATA
1st Author's Affiliation Waseda University()
2nd Author's Name Noboru MURATA
2nd Author's Affiliation Waseda University
Date 2006-06-16
Paper # NC2006-23
Volume (vol) vol.106
Number (no) 102
Page pp.pp.-
#Pages 6
Date of Issue