Presentation 2006-03-22
Modeling of Realistic Head Movement
Takao SEKINE, Yoshihiro ADACHI, Shigeo Morishima,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) This research aims at generation of natural head movement in a human synthesis by computer graphics. Paying attention to nod operation which is one of the motions frequently performed in head operation, the system which generates a motion of the natural head in a nod is proposed. A posture is made by rotation of not only the bone of a head but the whole backbone when people bow their head. In case a motion of a head is made, a means to calculate the joint angle of the bone by the concept of Invers Kinematics can be considered. Since nod operation by IK has the fixed length between joints, it cannot express head operation in the upper model from the shoulder. So, in this research, by considering the combination of the rotation of every joint and expansion/contraction of each segment, we can generate the natural nodding action.
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Keyword(in English) Human Interface / Gesture / Nod / Cervical Vertebra
Paper # MVE2005-71
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Conference Information
Committee MVE
Conference Date 2006/3/15(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Modeling of Realistic Head Movement
Sub Title (in English)
Keyword(1) Human Interface
Keyword(2) Gesture
Keyword(3) Nod
Keyword(4) Cervical Vertebra
1st Author's Name Takao SEKINE
1st Author's Affiliation Department of Science and Engineering, Waseda University()
2nd Author's Name Yoshihiro ADACHI
2nd Author's Affiliation Department of Science and Engineering, Waseda University
3rd Author's Name Shigeo Morishima
3rd Author's Affiliation Department of Science and Engineering, Waseda University
Date 2006-03-22
Paper # MVE2005-71
Volume (vol) vol.105
Number (no) 683
Page pp.pp.-
#Pages 6
Date of Issue