Presentation 2006-02-20
Visualization of Large Caved Terrains
Sven FORSTMANN, Jun OHYA,
PDF Download Page PDF download Page Link
Abstract(in Japanese) (See Japanese page)
Abstract(in English) Presented is a new algorithm for the real-time visualization of large caved terrains without any pre-processing. The presented method utilizes a novel continuous level-of-detail (LOD) approach based on nested clip-boxes for visualizing the triangular geometry that is generated from large volume data. The algorithm focuses on simplicity and performance for fast rendering. In tests, the algorithm achieved an average of about 50 frames per second on a consumer level desktop system
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Terrain / Visualization / Level-of-Detail / Volumetric Landscape / Iso-Surface
Paper # ITS2005-64,IE2005-271
Date of Issue

Conference Information
Committee ITS
Conference Date 2006/2/13(1days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair
Vice Chair
Secretary
Assistant

Paper Information
Registration To Intelligent Transport Systems Technology (ITS)
Language ENG
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Visualization of Large Caved Terrains
Sub Title (in English)
Keyword(1) Terrain
Keyword(2) Visualization
Keyword(3) Level-of-Detail
Keyword(4) Volumetric Landscape
Keyword(5) Iso-Surface
1st Author's Name Sven FORSTMANN
1st Author's Affiliation GITS Faculty, Waseda University()
2nd Author's Name Jun OHYA
2nd Author's Affiliation GITS Faculty, Waseda University
Date 2006-02-20
Paper # ITS2005-64,IE2005-271
Volume (vol) vol.105
Number (no) 608
Page pp.pp.-
#Pages 6
Date of Issue