Presentation 2006/1/3
BINNARY CONTOUR IMAGE DOWN SCALING FOR PIXEL ART(International Workshop on Advanced Image Technology 2006)
Kazuaki Suzuki, Kunio Kondo,
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Abstract(in English) Pixel art is an old technique that has been used to create graphics for video games. It is an effective means of creating row resolution displays. It takes designers a long time to draw pixel art on a pixel-by-pixel basis. If it were possible to create pixel art more easily, the field of pixel art could be expanded as a method of expression. We first investigated the procedures that are used for drawing pixel art and the techniques for connecting the direction of contour lines in order to understand all of its features. The required width of contour lines used in pixel art is often just one pixel. However, existing methods are unable to resolve single pixel contour lines. It is also difficult to draw contour lines for small images. We have to scale down binary contour lines to create an image using existing methods, or else they become dull grayscale images or lose their information. To solve this problem, we propose a method of creating contour line images by taking photographs and scaling them down. We can then draw binary contour line images for pixel art.
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Paper # IE2005-195
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Committee IE
Conference Date 2006/1/3(1days)
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Language ENG
Title (in Japanese) (See Japanese page)
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Title (in English) BINNARY CONTOUR IMAGE DOWN SCALING FOR PIXEL ART(International Workshop on Advanced Image Technology 2006)
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1st Author's Name Kazuaki Suzuki
1st Author's Affiliation Graduate School of Science and Engineering, Saitama University()
2nd Author's Name Kunio Kondo
2nd Author's Affiliation Graduate School of Science and Engineering, Saitama University
Date 2006/1/3
Paper # IE2005-195
Volume (vol) vol.105
Number (no) 501
Page pp.pp.-
#Pages 6
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