Presentation 2002/7/12
An Interest-Oriented Bootstrap Method for Large-Scale Networked Virtual Environments
Nobutaka MATSUMOTO, Yoshihiro KAWAHARA, Hiroyuki MORIKAWA, Tomonori AOYAMA,
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Abstract(in English) Massively multiplayer online games and other multi-user based networked applications are achieving popularity today, and the increasing number of participants will put pressure on the systems. To cope with this problem, we are developing a fully distributed communication protocol for large-scale networked virtual environments. Because the peer-to-peer connections are built among entities based on users' interests, it is required for the bootstrapping to inform newcomer hosts of some appropriate hosts with same interests. In this paper, we present an interest-oriented bootstrap method for large-scale networked virtual environments. This method helps to look up an appropriate entry-point on peer-to-peer network according to participants' interest. Simulation results show that this method certainly provides appropriate entry-point. Lastly, we describe the implementation of bootstrap part of SCAMPI.
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Keyword(in English) Networked Virtual Environments / Online Gaming / Bootstrapping / SCAMPI
Paper # IN2002-42
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Conference Date 2002/7/12(1days)
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Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) An Interest-Oriented Bootstrap Method for Large-Scale Networked Virtual Environments
Sub Title (in English)
Keyword(1) Networked Virtual Environments
Keyword(2) Online Gaming
Keyword(3) Bootstrapping
Keyword(4) SCAMPI
1st Author's Name Nobutaka MATSUMOTO
1st Author's Affiliation Graduate School of Frontier Sciences, the University of Tokyo()
2nd Author's Name Yoshihiro KAWAHARA
2nd Author's Affiliation Graduate School of Information Science and Technology, the University of Tokyo
3rd Author's Name Hiroyuki MORIKAWA
3rd Author's Affiliation Graduate School of Frontier Sciences, the University of Tokyo
4th Author's Name Tomonori AOYAMA
4th Author's Affiliation Graduate School of Information Science and Technology, the University of Tokyo
Date 2002/7/12
Paper # IN2002-42
Volume (vol) vol.102
Number (no) 214
Page pp.pp.-
#Pages 6
Date of Issue