Presentation 2000/1/13
A study for shogi on learning to choose a candidate move
Michiaki Kaneda, Tomoharu Nagao,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) The expert of shogi decides next-move by skillful combination conscious thinking called point reading and intuitive thinking called selection of a candidate move. Computer shogi can evaluate over 100,000 positions. However, about narrowing down of a candidate move, it is inferior to an expert. If this point can be brought close to a expert, it will be thought that computer shogi is able to exceed an expert. Since the experiment which measures construction of the system which aimed at acquisition of the intuition which can choose a candidate move suitable by standing on the position that intuition can be regarded as the bias based on common sense, and using a data base, and its performance was performed, it reports.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) game / shogi
Paper # AI99-85
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Conference Information
Committee AI
Conference Date 2000/1/13(1days)
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Registration To Artificial Intelligence and Knowledge-Based Processing (AI)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) A study for shogi on learning to choose a candidate move
Sub Title (in English)
Keyword(1) game
Keyword(2) shogi
1st Author's Name Michiaki Kaneda
1st Author's Affiliation Imaging Science and Engineering Laboratory, Tokyo Institute of Technology()
2nd Author's Name Tomoharu Nagao
2nd Author's Affiliation Imaging Science and Engineering Laboratory, Tokyo Institute of Technology
Date 2000/1/13
Paper # AI99-85
Volume (vol) vol.99
Number (no) 534
Page pp.pp.-
#Pages 8
Date of Issue