Presentation | 2005-07-15 Subjective Assessment of Fairness among Players in a Networked Game Using Haptic Interface Devices Hiroyuki KANEOKA, Yutaka ISHIBASHI, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | By subjective assessment, this reprot investigates the influence of constant network latency on the fairness among players in a networked game where we use haptic interface devices. Experimental results show that when difference in network latency between two players is larger than approximately 30ms to 40ms, the players perceive unfainess; the players hardly perceive unfairness when the network latency is less than around 30ms. In the experiment, we also assess the fairness objectively, and we examine the relations between subjective and objective assessment results. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Networked game / Haptic media / Network latency / Fairness / Subjective assessment |
Paper # | CQ2005-30 |
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Committee | CQ |
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Conference Date | 2005/7/7(1days) |
Place (in Japanese) | (See Japanese page) |
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Registration To | Communication Quality (CQ) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Subjective Assessment of Fairness among Players in a Networked Game Using Haptic Interface Devices |
Sub Title (in English) | |
Keyword(1) | Networked game |
Keyword(2) | Haptic media |
Keyword(3) | Network latency |
Keyword(4) | Fairness |
Keyword(5) | Subjective assessment |
1st Author's Name | Hiroyuki KANEOKA |
1st Author's Affiliation | Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology() |
2nd Author's Name | Yutaka ISHIBASHI |
2nd Author's Affiliation | Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology |
Date | 2005-07-15 |
Paper # | CQ2005-30 |
Volume (vol) | vol.105 |
Number (no) | 179 |
Page | pp.pp.- |
#Pages | 6 |
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