Presentation | 2002/7/12 The estimation of the expression in 3-D Comics Masaki TAKAHASHI, Yoshinao AOKI, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | We proposed 3-D Comics as new media, and we created them as an experience. We found that they were not practical, because the ability to change the perspective of 3-D models in the comics freely, which is the feature of 3-D Comics, confused readers. In order 3-D Comics to be practical, we have to examine the method for changing the perspective. In this paper, we propose the method based on Camera effect, and we examine that the restriction on perspective have readers enjoy reading 3-D Comics. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | 3-D Comics / Panel / perspective / Camera effect |
Paper # | MVE2002-36 |
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Conference Information | |
Committee | MVE |
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Conference Date | 2002/7/12(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
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Vice Chair | |
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Paper Information | |
Registration To | Media Experience and Virtual Environment (MVE) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | The estimation of the expression in 3-D Comics |
Sub Title (in English) | |
Keyword(1) | 3-D Comics |
Keyword(2) | Panel |
Keyword(3) | perspective |
Keyword(4) | Camera effect |
1st Author's Name | Masaki TAKAHASHI |
1st Author's Affiliation | Graduate School of Engineering, Hokkaido University() |
2nd Author's Name | Yoshinao AOKI |
2nd Author's Affiliation | Graduate School of Engineering, Hokkaido University |
Date | 2002/7/12 |
Paper # | MVE2002-36 |
Volume (vol) | vol.102 |
Number (no) | 220 |
Page | pp.pp.- |
#Pages | 6 |
Date of Issue |