Presentation 2002/7/12
The estimation of the expression in 3-D Comics
Masaki TAKAHASHI, Yoshinao AOKI,
PDF Download Page PDF download Page Link
Abstract(in Japanese) (See Japanese page)
Abstract(in English) We proposed 3-D Comics as new media, and we created them as an experience. We found that they were not practical, because the ability to change the perspective of 3-D models in the comics freely, which is the feature of 3-D Comics, confused readers. In order 3-D Comics to be practical, we have to examine the method for changing the perspective. In this paper, we propose the method based on Camera effect, and we examine that the restriction on perspective have readers enjoy reading 3-D Comics.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) 3-D Comics / Panel / perspective / Camera effect
Paper # MVE2002-36
Date of Issue

Conference Information
Committee MVE
Conference Date 2002/7/12(1days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair
Vice Chair
Secretary
Assistant

Paper Information
Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) The estimation of the expression in 3-D Comics
Sub Title (in English)
Keyword(1) 3-D Comics
Keyword(2) Panel
Keyword(3) perspective
Keyword(4) Camera effect
1st Author's Name Masaki TAKAHASHI
1st Author's Affiliation Graduate School of Engineering, Hokkaido University()
2nd Author's Name Yoshinao AOKI
2nd Author's Affiliation Graduate School of Engineering, Hokkaido University
Date 2002/7/12
Paper # MVE2002-36
Volume (vol) vol.102
Number (no) 220
Page pp.pp.-
#Pages 6
Date of Issue