Presentation 2005/7/29
Flexible and Scalable Framework for Massively Multiplayer Online Games
Takahiro YAMAZAKI, Kenji KANEDA, Yoshihiro OYAMA, Akinori YONEZAWA,
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Abstract(in English) We propose a novel framework for massively multiple player online games (MMOG), which can deal flexibly with the expansion of game worlds and growth in players. Since the framework provides a mechanism for creating one vast game world on top of multiple computers, application developers do not need to partition a game world into sub-worlds. The framework uses the concept of interest management to build game networks. Game networks are composed of two networks. One transmits messages whose latency must be small. The other transmits messages for game data management whose latency need not be small. By dividing a game network into two, messages are communicated efficiently and application programmers make less effort to manage consistency of game data. Since the framework also supports the change in a network topology, it can deal flexibly with the change in the number of players and computation load.
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Keyword(in English) MMOG / Online Game / Distributed System / Flexibility / Scalability
Paper # CPSY2005-25
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Committee CPSY
Conference Date 2005/7/29(1days)
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Registration To Computer Systems (CPSY)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Flexible and Scalable Framework for Massively Multiplayer Online Games
Sub Title (in English)
Keyword(1) MMOG
Keyword(2) Online Game
Keyword(3) Distributed System
Keyword(4) Flexibility
Keyword(5) Scalability
1st Author's Name Takahiro YAMAZAKI
1st Author's Affiliation Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo()
2nd Author's Name Kenji KANEDA
2nd Author's Affiliation Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo
3rd Author's Name Yoshihiro OYAMA
3rd Author's Affiliation Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo
4th Author's Name Akinori YONEZAWA
4th Author's Affiliation Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo
Date 2005/7/29
Paper # CPSY2005-25
Volume (vol) vol.105
Number (no) 226
Page pp.pp.-
#Pages 6
Date of Issue