Presentation | 2004/6/18 Virtual Amusement Park using Soft Computing Masafumi HAGIWARA, |
---|---|
PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Vscience and engineering have brought us material abundance and efficiency-based convenience. In the 21st century, science and engineering should truly contribute to both human including mental aspect and nature. In other words, evolving and developing IT should be useful for the people. We are thinking about virtual amusement park as a new concept which makes best of virtual space. This doesn't just mean only the virtual version of amusement park. It is a wide concept by which we can be entertained and healed in this complicated and diverse modern society. In this paper, we introduce a prototype system and try to view the future trend. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Virtual reality / entertainment / therapy |
Paper # | SIS2004-9 |
Date of Issue |
Conference Information | |
Committee | SIS |
---|---|
Conference Date | 2004/6/18(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | |
Vice Chair | |
Secretary | |
Assistant |
Paper Information | |
Registration To | Smart Info-Media Systems (SIS) |
---|---|
Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Virtual Amusement Park using Soft Computing |
Sub Title (in English) | |
Keyword(1) | Virtual reality |
Keyword(2) | entertainment |
Keyword(3) | therapy |
1st Author's Name | Masafumi HAGIWARA |
1st Author's Affiliation | Faculty of Science and Technology, Keio University() |
Date | 2004/6/18 |
Paper # | SIS2004-9 |
Volume (vol) | vol.104 |
Number (no) | 144 |
Page | pp.pp.- |
#Pages | 6 |
Date of Issue |