Presentation 2004/6/18
Virtual Amusement Park using Soft Computing
Masafumi HAGIWARA,
PDF Download Page PDF download Page Link
Abstract(in Japanese) (See Japanese page)
Abstract(in English) Vscience and engineering have brought us material abundance and efficiency-based convenience. In the 21st century, science and engineering should truly contribute to both human including mental aspect and nature. In other words, evolving and developing IT should be useful for the people. We are thinking about virtual amusement park as a new concept which makes best of virtual space. This doesn't just mean only the virtual version of amusement park. It is a wide concept by which we can be entertained and healed in this complicated and diverse modern society. In this paper, we introduce a prototype system and try to view the future trend.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Virtual reality / entertainment / therapy
Paper # SIS2004-9
Date of Issue

Conference Information
Committee SIS
Conference Date 2004/6/18(1days)
Place (in Japanese) (See Japanese page)
Place (in English)
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair
Vice Chair
Secretary
Assistant

Paper Information
Registration To Smart Info-Media Systems (SIS)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Virtual Amusement Park using Soft Computing
Sub Title (in English)
Keyword(1) Virtual reality
Keyword(2) entertainment
Keyword(3) therapy
1st Author's Name Masafumi HAGIWARA
1st Author's Affiliation Faculty of Science and Technology, Keio University()
Date 2004/6/18
Paper # SIS2004-9
Volume (vol) vol.104
Number (no) 144
Page pp.pp.-
#Pages 6
Date of Issue