Presentation | 2005-04-22 An Experiment on Inter-Destination Synchronization Control for Haptic Media in a P2P Networked Game Hiroyuki KANEOKA, Yutaka ISHIBASHI, |
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Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | This report investigates the effects of inter-destination (or group) synchronization control for haptic media in a P2P networked game. The control adjusts the output timing of haptic media among multiple destinations. In a networked game based on the client-server model, we have demonstrated the effectiveness of the control. However, we cannot find any paper which handles inter-destination synchronization for haptic media in a networked game based on the P2P model. By experiment, we clarify the effects of the control in a P2P networked game. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | P2P / networked game / Haptic media / Inter-destination synchronization control / Experiment |
Paper # | CQ2005-8 |
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Committee | CQ |
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Conference Date | 2005/4/15(1days) |
Place (in Japanese) | (See Japanese page) |
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Registration To | Communication Quality (CQ) |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | An Experiment on Inter-Destination Synchronization Control for Haptic Media in a P2P Networked Game |
Sub Title (in English) | |
Keyword(1) | P2P |
Keyword(2) | networked game |
Keyword(3) | Haptic media |
Keyword(4) | Inter-destination synchronization control |
Keyword(5) | Experiment |
1st Author's Name | Hiroyuki KANEOKA |
1st Author's Affiliation | Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology() |
2nd Author's Name | Yutaka ISHIBASHI |
2nd Author's Affiliation | Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology |
Date | 2005-04-22 |
Paper # | CQ2005-8 |
Volume (vol) | vol.105 |
Number (no) | 17 |
Page | pp.pp.- |
#Pages | 4 |
Date of Issue |