Presentation 2005-01-28
Effects of Inter-Destination Synchronization control for Haptic Media in a Networked Real-Time Game
Hiroyuki KANEOKA, Yutaka ISHIBASHI,
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Abstract(in English) In this report, we investigate the effects of inter-destination (or group) synchronization control in a networked real-time game using haptic media. The inter-destination synchronization control adjusts the output timing of haptic media among multiple destinations. In the game, the fairness among players may be damaged when the output timing of haptic media at each destination differs from the output timings at other destinations owing to the network delay and its jitter. By experiment, we clarify that the inter-destination synchronization control can keep the fairness among players in good condition.
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Keyword(in English) Networked real-time game / Haptic media / Inter-destination synchronization control / Experiment
Paper # CQ2004-125,MVE2004-65
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Committee CQ
Conference Date 2005/1/21(1days)
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Registration To Communication Quality (CQ)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Effects of Inter-Destination Synchronization control for Haptic Media in a Networked Real-Time Game
Sub Title (in English)
Keyword(1) Networked real-time game
Keyword(2) Haptic media
Keyword(3) Inter-destination synchronization control
Keyword(4) Experiment
1st Author's Name Hiroyuki KANEOKA
1st Author's Affiliation Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology()
2nd Author's Name Yutaka ISHIBASHI
2nd Author's Affiliation Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology
Date 2005-01-28
Paper # CQ2004-125,MVE2004-65
Volume (vol) vol.104
Number (no) 633
Page pp.pp.-
#Pages 4
Date of Issue