Presentation 2005-06-03
Control Motion of Virtual Human by Physical Simulation
Masaru Takatsu, Yosuke Osada, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In this paper, we propose a new kinetics control system that can create reactive motions of virtual human in a physical simulted virtual world in real time. Our proposal system has a balance control system and reaching movement control system. The balance control is achieved by optimizing joint torques of a whole body. The reaching movement is achieved with minimum jerk model. In this system, we enable balance control and reaching movement at a time without reference motion.
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Keyword(in English) Virtual Human / Balance Contorol / Reaching Movement / Physical Simulation
Paper # MVE2005-4
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Conference Information
Committee MVE
Conference Date 2005/5/27(1days)
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Registration To Media Experience and Virtual Environment (MVE)
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Control Motion of Virtual Human by Physical Simulation
Sub Title (in English)
Keyword(1) Virtual Human
Keyword(2) Balance Contorol
Keyword(3) Reaching Movement
Keyword(4) Physical Simulation
1st Author's Name Masaru Takatsu
1st Author's Affiliation Interdisciplinary Graduate School of Science and Engineering, Tokyo Institute of Technology()
2nd Author's Name Yosuke Osada
2nd Author's Affiliation HAKUHODO Inc.
3rd Author's Name Shoichi Hasegawa
3rd Author's Affiliation Precision and Intelligence Laboratory, Tokyo Institute of Technology
4th Author's Name Yasuharu Koike
4th Author's Affiliation Precision and Intelligence Laboratory, Tokyo Institute of Technology
5th Author's Name Makoto Sato
5th Author's Affiliation Precision and Intelligence Laboratory, Tokyo Institute of Technology
Date 2005-06-03
Paper # MVE2005-4
Volume (vol) vol.105
Number (no) 106
Page pp.pp.-
#Pages 7
Date of Issue